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Prep School STEAM Cardboard Challenge

12 Jun 2020

For the past two years, the Prep School science fair has been one of my personal school  calendar highlights, a wonderful time of innovation and scientific discovery for the pupils. While it was not possible to put on the fair this year, we wanted to ensure that Lower Prep pupils still had the chance to bond over a science-themed event that encouraged a similar level of creativity, curiosity and the desire to figure out how things function. This is what led to the creation of the first STEAM Cardboard Challenge at Wellington. The concept, while simple to explain, would require a lot of careful thought, diligent planning and perseverance to pull off, as pupils needed to make their own cardboard creation that fulfilled a very specific set of scientific criteria.

The rules of the challenge

Each child from years 4 and 5 was tasked with making their own original creation out of materials found around the house. While cardboard was the most often used material, there were also plenty of entries that made excellent use of various recycled plastics, paper and other common household items. The crucial rule was that pupils weren’t allowed to buy anything new; their project had to be created from things that they could already access. Pupils were also encouraged to come up with their design collaboratively with their parents and family members, as the idea was to also have some hands-on, family time as an antidote to too much screen time.

More specifically, every project needed to meet the following three criteria:

1.Innovation of design The main purpose of this challenge was for the children to get creative and think outside of the box. While there were broad categories used as suggestions for what to make – from toys to vehicles to functioning tools and devices – the task was deliberately open-ended, as we wanted pupils to really let their imagination run wild and think innovatively about what would be an exciting and original idea for their project.

2.Quality of materials Pupils had to think carefully about what materials would best suit their intended design. Which material would be strong enough to bear certain loads? What would be suitably flexible to create the right shape for more intricate pieces? What material would best complement the style they were going for, while making sure it would still function as intended?

3.Tangible function Lastly, the project had to have some sort of functional element. This could be as seemingly simple as being a chair that they could actually sit on, or as complex as a working water filters (both of which are real examples of completed projects). Whatever the chosen function was, it had to be noticeable and successful when tested.

Pupils get into it

 

From these set rules with numerous possibilities, I’m thrilled to say that our pupils really outdid themselves in terms of thinking creatively and working to pull off a series of excellent pieces. As you can see from the slideshows – which are just a handful of the many taken – we had an astonishing range of working projects that show just how talented their creators are. We saw working pinball machines, arcade cabinets, marble trails, foosball tables, an ATM, cars, aircraft carriers, fire trucks, cat and dog houses – every project offered a unique design and function that made them easy to get excited about, and very difficult to rank when it came to the judging part of the competition.

Time to vote

Instead of a regular judge panel, the winners of this challenge were decided by both the pupils and the staff members involved, as everybody was given the chance to vote for their choice of 1st, 2nd and 3rd place in each of the eight project categories. This was almost as important as the creative side of the challenge, as the goal was to give the pupils more experience of thinking logically and critically about the nature of design. They were encouraged to consider not just the aesthetic side of each project, but to think carefully about whether or not it fit the three criteria of the challenge itself. This way, pupils were thinking like engineers and scientists, as they considered the importance of design, function, composition and execution of their classmates’ projects, as well as their own. After the votes were in and the numbers were crunched, we had well-deserving winners and placements from 1st to 5th in each category, who were all allowed to choose one item from a collection of family board games as their prize. The reason we offered board games as prizes is that it serves as a suitable reminder of the importance of bringing together innovation and careful thought whenever you try to make something new. In all their projects, pupils discovered that creating anything with a scientific mindset needs to be a well-conceived process, often with some experimentation and refinement needed along the way.

Category winners

Arcade Games

1st place Kuei Chen (Lucy) – Pinball

2nd place Daniel Oliva Gil – Game

3rd place Jason Yip – Pinball

 

Furniture

1st place Andy Yoshizawa – Table

2nd place Sandy Liao – Chair

3rd place Jane Symington – iPad TV

 

Homeware

1st place Lara Alves Ramos – Water Filter

2nd place Fiona Mehta – Hair Tie Organiser

3rd place Nina Vega Naranjo – Party in a Box

 

Houses

1st place Carlos Garat Solsona – Maca’s Dog House

2nd place Chloe Lam – Colourful House

3rd place Beatrice Naumann – Cat House

 

Table Top Games

1st place Emma Li – Animal’s Artistic

2nd place Martina Carriquiry Gomez– Football Table

3rd place Zoe Ferreira – Utopia and Hell Board Game

4th place Marcus Leung – Adventure Time Board Game

 

Mechanical Toys

1st place Ettore Colombo – Bionic Hand

2nd place Angela Tan – Mini ATM

3rd place Vicky Rao – Candy Machine

4th place Stephanie Van Den Broeke – Bionic Hand

 

Random Toys

1st place Julia Gleason – Solar Powered Bubble Pool

2nd place Lindsey Liu – McDonald’s Play set

3rd place Ella D’Amore – Museum Replica

4th place Declan Chew – Acrobat Robot

5th place Jade Rao – The Hurricane

 

Toys of Transportation

1st place Charlie Zhang – Fire Truck

2nd place Eason Hong – Aircraft Carrier

3rd place Edo Zanette- Boat

4th place Serena Loh – Roller Coaster

 

Challenge accepted… and completed!

I am exceptionally proud of every pupil’s efforts in making this challenge such a success. This experience also shows that even in the middle of very unusual and trying circumstances, it’s still possible to have creative fun with limited materials and some innovative thought. While the Science Fairs of previous years have each been fantastic, this challenge will certainly stay in my mind as a highlight of this academic year. Not only have our pupils tested their analytical and creative thought processes, they have designed, refined and built whole projects that will remind them of their resourcefulness. I hope that they take this spirit with them into future projects, at school and in their own time. Finally, this kind of activity highlights the importance of imagination in learning. This goes for every subject and every year group. Recently, a colleague of mine said: “Education without imagination is just the delivery of facts.” I couldn’t agree more.  

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